Maintenance: August 22nd
Thank you for playing GensoKishi Online.
We would like to inform you that a scheduled maintenance will take place on August 22, 2024, from 5:00 to 9:00 (UTC). Please note that you will not be able to access the game during the maintenance period.
The details of the maintenance are as follows:
■ Conclusion of the Summer Festival Event
The Summer Festival venue, will be closed. The "Summer Fest 2024 Gacha," which could only be accessed from the Fairgrounds menu, will now be available from any menu after this maintenance, except in certain maps such as the Dragon's Gate and Dragon Tower. If you have any unclaimed prizes, please make sure to collect them by February 13, 2025.
■ Balance Adjustments to Monsters in the Shine Claw Tower
The time required to clear the Shine Claw Tower has been excessive, so we will be making adjustments to the balance of monsters on the 1st and 2nd floors.
- 1st Floor Adjustments:
- "Hermit Counterstriker": The weak point will be changed to the physical attribute. Additionally, resistances to various attributes will be eased.
- "Hermit Counterstriker": The weak point will be changed to the physical attribute. Additionally, resistances to various attributes will be eased.
- 2nd Floor Adjustments:
- "Sheet Ghost W" and "Sheet Ghost R": HP will be reduced to 50% of the current value.
- "?": HP will be reduced to 50% of the current value.
- "Ghost Flame": HP will be reduced to 70% of the current value.
- "Bag Ghost": HP will be reduced to 40% of the current value.
■ Emote Menu UI Redesign
To improve usability, we will be redesigning the UI for the Emote feature. Additionally, emotes can now be registered as buttons in the skill shortcut, so those who frequently use emotes are encouraged to take advantage of this feature.
■ Changes to the Cosplay Equipment Set Switching and Skill Casting Rules
There was an issue where switching the cosplay equipment set during the casting of a skill attached to the cosplay allowed the use of skills from cosplays that were no longer equipped. This will be corrected so that in such cases, the casting will be canceled.
■ Adjustments to Combat Motion Expressions
There was an issue where the motion effects of skills during their activation were being overwritten by normal attack motions. To address this, when both motions are triggered simultaneously, the skill motion will now be prioritized. (Please note that normal attack damage will still occur during the skill motion as before, so you can continue to fight with confidence.)
■ Adjustment of the "←" (Back) Button in Various Menu Screens
The "←" button was being displayed in windows where there was no "previous" screen. This will be adjusted so that the button is hidden when there is no screen to return to.
■ Adjustment to the Display Position of Monster Names During Targeting
In some cases, the monster name was being displayed embedded within the monster model. We will adjust the display position (height) to correct this issue.
■ Other Bug Fixes
- Fixed a bug where, during skill casting reservation, if an enemy moved out of the skill's effect range, the casting would not stop.
- Fixed an issue where the position of a monster as recognized by the server and its position as displayed in the application would become significantly misaligned for area skills centered on the monster itself. To correct this, the monster's position in the application will be quickly adjusted when it starts casting a skill. (As a result, it may appear as if the monster is warping, but we will prioritize accurate representation of the skill's effect range.)
- Fixed a bug where, after transitioning to the character status screen from party information while in a party, and then returning to the previous screen with "←", both the game menu and party details would open simultaneously.
- Corrected some numerical values in the descriptions of certain job skills in the English version that were incorrectly stated.
Thank you for your continued support for GensoKishi Online.
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